How to bend in 3ds max5/31/2023 ![]() ![]() I need to be able to keep the panels, etc. They somewhat work but the panels get heavily distorted and/or curved. I've tried using a bend modifier and an array with a curve. I've been trying to figure out the best way to do it for days and I just can't figure it out. When I do it I just get big gaps between the two models. I thought that maybe it wasn't working because of the arched ceiling panels but, as seen in the second picture, they have something similar and are able to do it. However I'd like to be able to bend multiple copies around whatever arc I'd like to. Below is the model that I had been working on. ![]() I had intended to create them in a sort of modular format so that I could simply model one section, UVW unwrap it and then copy it multiple times. Really liking Blender so far! However I am wanting to, for personal development only, create some sci-fi corridors. I've settled into it rather well and can use it with great speed now so it's all good there. ![]() Howdie, guys and gals! Okay so I've been using 3DS Max for about 19 years now but I moved over to blender about a month ago.
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